<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Jeremy Schroeder — BitsofJeremy</title><description>Build logs, tutorials, and maker content.</description><link>https://jeremyschroeder.net/</link><item><title>Pivoting Ephergent.com: From 3D Printed Products to Games-as-Story</title><link>https://jeremyschroeder.net/blog/ephergent-pivot-games-as-story/</link><guid isPermaLink="true">https://jeremyschroeder.net/blog/ephergent-pivot-games-as-story/</guid><description>The 3D-printed electronics market is saturated. The Ephergent universe is not. Here&apos;s how I&apos;m rebuilding the site around playable, browser-based games that tell the story of the ship.</description><pubDate>Mon, 20 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Designing Meatball&apos;s Big Walk: A Game Where You Play as a Dog Who Smells Through Dimensions</title><link>https://jeremyschroeder.net/blog/meatballs-big-walk-design/</link><guid isPermaLink="true">https://jeremyschroeder.net/blog/meatballs-big-walk-design/</guid><description>Game design notes for the first Ephergent game — mechanics, scope decisions, why there&apos;s no fail state, and what &apos;cozy&apos; actually means as a design target.</description><pubDate>Mon, 20 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Why I Chose Godot 4 for The Ephergent Games</title><link>https://jeremyschroeder.net/blog/godot-for-storytellers/</link><guid isPermaLink="true">https://jeremyschroeder.net/blog/godot-for-storytellers/</guid><description>A Python developer&apos;s honest take on Godot 4 as a game engine for narrative and cozy games — what works, what surprised me, and why GDScript feels like coming home.</description><pubDate>Sat, 18 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Inside the Ephergent Universe: Dimensions Are Frequencies</title><link>https://jeremyschroeder.net/blog/building-the-ephergent-universe/</link><guid isPermaLink="true">https://jeremyschroeder.net/blog/building-the-ephergent-universe/</guid><description>The world bible behind the games — how The Ephergent universe works, who the crew are, and why a starship became an espresso machine.</description><pubDate>Wed, 15 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Why I&apos;m Building in Public</title><link>https://jeremyschroeder.net/blog/hello-world/</link><guid isPermaLink="true">https://jeremyschroeder.net/blog/hello-world/</guid><description>I started Before Greatness LLC and The Ephergent universe. Here&apos;s what that means, why building in the open matters, and what you can expect from this space.</description><pubDate>Thu, 15 Jan 2026 00:00:00 GMT</pubDate></item></channel></rss>