BUILDER BREAKER MAKER
@BitsofJeremy · Colorado
Currently broadcasting
Building The Ephergent —
a sci-fi universe told through free, browser-playable games.
Godot 4. Astro. Python.
All of it in the open.
Recent transmissions
Ephergent Devlog
Pivoting Ephergent.com: From 3D Printed Products to Games-as-Story
The 3D-printed electronics market is saturated. The Ephergent universe is not. Here's how I'm rebuilding the site around playable, browser-based games that tell the story of the ship.
Ephergent Devlog
Designing Meatball's Big Walk: A Game Where You Play as a Dog Who Smells Through Dimensions
Game design notes for the first Ephergent game — mechanics, scope decisions, why there's no fail state, and what 'cozy' actually means as a design target.
Ephergent Devlog
Why I Chose Godot 4 for The Ephergent Games
A Python developer's honest take on Godot 4 as a game engine for narrative and cozy games — what works, what surprised me, and why GDScript feels like coming home.
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