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Why I Chose Godot 4 for The Ephergent Games
Ephergent Devlog

Why I Chose Godot 4 for The Ephergent Games

A Python developer's honest take on Godot 4 as a game engine for narrative and cozy games — what works, what surprised me, and why GDScript feels like coming home.

5 min read
Why I'm Building in Public
Business

Why I'm Building in Public

I started Before Greatness LLC and The Ephergent universe. Here's what that means, why building in the open matters, and what you can expect from this space.

5 min read