About
Jeremy Schroeder
I'm a builder with 30 years of experience making things that don't exist yet — software, hardware, stories, and now games.
What I'm Building
My current focus is The Ephergent — a sci-fi universe told through free, browser-playable games. Each game is a self-contained episode: a frequency you can tune into, a world that's fading from entropy that needs someone to hear it.
The games are built in Godot 4 and run entirely in your browser. No download. No paywall. Just signal.
This blog documents the build — technical decisions, design notes, what broke and why, and the occasional post about the universe itself. I build in public. Everything real that I learn ends up here.
Background
I've spent my career bouncing between software and hardware. Python developer by day, tinkerer by everything else. I've written firmware, designed circuits, and printed more calibration cubes than I care to count.
The Ephergent universe has been running in my head for years. I finally have a good answer to the question "how do people experience this?" — games. Browser-first, cozy, free.
Tools
- Games: Godot 4, GDScript, Phaser.js
- Web: Astro, Tailwind CSS, Python
- Hardware background: ESP32, CircuitPython, KiCad, FDM 3D printing
- Writing/Story: The Ephergent world bible, season scripts, game scripts
Connect
Find me as @BitsofJeremy on most platforms. I'm most active on Bluesky and GitHub.
For business inquiries: info@beforegreatness.com
Before Greatness LLC is the parent company: beforegreatness.com